Länkar om författande

Index
      Svenska
            Generellt om författande
                  Grunderna i svenska språket
      Engelska
            Interaktiv fiktion - författande
                  The Craft of Adventure
                  Recension av Twisty Little Passages: An Approach to Interactive Fiction
                  Interactive Fiction Theory
                  Toward a Theory of Interactive Fiction
            Generellt om författande
                  Fiction Factor
                  The 22 best writing tips ever
                  Writershelper
            Annat intressant

Svenska

Generellt om författande

Grunderna i svenska språket

Formlära, satslära, m.m. Förklarar grammatiska regler på ett lättförståeligt sätt.

Engelska

Interaktiv fiktion - författande

The Craft of Adventure

Five articles on the design of adventure games, Graham Nelson.

Citat
Designing an adventure game is both an art and a craft. Whereas art cannot be taught, only commented upon, craft at least can be handed down: but the tricks of the trade do not make an elegant narrative, only a catalogue. This small collection of essays is just such a string of grits of wisdom and half-baked critical opinions, which may well leave the reader feeling unsatisfied. One can only say to such a reader that any book claiming to reveal the secret of how to paint, or to write novels, should be recycled at once into something more genuinely artistic, say a papier-mache sculpture.
Recension av Twisty Little Passages: An Approach to Interactive Fiction

En läsvärd bok om interaktiv fiktion.

!Finns att beställa genom svenska nät-bokhandlar.
Interactive Fiction Theory
Exempel
Thoughts on the art and craft of adventure game design. The articles cover design issues, elements of adventures such as puzzles, and analyses of successful games.
Toward a Theory of Interactive Fiction
Exempel
To build a theory of interactive fiction that is useful in deeply understanding how interactive fiction is experienced, and how better sorts of works can be created, a stronger approach than that of the theory-bag is necessary, one which distinguishes those elements of interactive fiction that result from it being [...]

Generellt om författande

Fiction Factor
Citat
If someone tells you that your story is 'episodic', they mean that your story is a series of episodes, or events, that are very loosely tied together. The "events" crop up one after the other as a way of entertaining the reader, but there is little character growth between one episode and the next. Nor can we easily see how one event grows out of the one before.
The 22 best writing tips ever

Lista över kortfattade tips.

Writershelper
Citat
What does it look like, sound like, feel like, taste like, smell like? When you describe a person or event, your reader is there with you. When you tell, the reader relaxes to the point of mental slumber.

Annat intressant

Generating Narrative Variation in Interactive Fiction. [PDF]